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Hey, Millennials and Gen Z—remember those days when you’d jack a car in Liberty City or tear through Vice City with the radio blasting? Grand Theft Auto wasn’t just a game; it was our rebellion, our escape, our digital playground. Let’s rewind the tape and cruise through GTA’s epic history, from its pixelated start to the blockbuster beast it is today!
The Birth of a Bad Boy: GTA Begins in 1997
Back in 1997, when Millennials were hogging the PlayStation and Gen Z weren’t even a twinkle yet, a tiny Scottish crew called DMA Design dropped *Grand Theft Auto*. It was rough—top-down, 2D graphics that looked like a cartoon gone rogue—but oh man, was it a riot! You could steal cars, dodge cops, and rack up points in fictional cities like Liberty City and Vice City. For older Millennials, this was the forbidden fruit your parents hated, and it kicked off a franchise that’d define gaming for decades.
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Leveling Up: The Early Sequels
By 1999, *GTA: London 1969* and *GTA 2* rolled out, keeping that top-down chaos alive. *London 1969* threw in groovy ‘60s vibes—think swinging London with a criminal twist—while *GTA 2* upped the ante with better graphics and a futuristic Nowhere City. These were the games that hooked late Millennials, sneaking in late-night sessions while Gen Z was still in diapers, dreaming of joysticks.
The Big Leap: GTA III Changes Everything (2001)
Fast forward to 2001—enter *Grand Theft Auto III*. This was the game-changer, folks! It ditched the bird’s-eye view for a full-on 3D world, dropping you into Liberty City as Claude, a silent crook out for revenge. For Millennials hitting their teens, this was mind-blowing—open-world freedom, radio stations blaring, and a “wanted” level that had you sweating as cop cars piled up. Gen Z might’ve caught reruns on older siblings’ PS2s, but this was where GTA became a legend.
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Vice City Vibes and San Andreas Swagger (2002–2004)
Then came *GTA: Vice City* in 2002—neon lights, ‘80s tunes, and Tommy Vercetti ruling a Miami-inspired paradise. Millennials lived for that Scarface energy, while Gen Z toddlers probably mashed buttons during hand-me-down playtime. By 2004, *GTA: San Andreas* blew the doors off—three cities, gang wars, and CJ’s epic journey. It was peak PS2 era, and both generations were hooked, customizing lowriders and dodging Officer Tenpenny’s wrath!
GTA IV: Gritty Realism Hits (2008)
By 2008, *GTA IV* rolled in with Niko Bellic’s tale in a revamped Liberty City. Darker, grittier, and oh-so-real, it was a next-gen leap for Millennials now in their 20s and Gen Z hitting their gaming stride. The physics, the story—it felt like a movie